Pardon Me, My Tie is Not Straight
Pardon Me, My Tie is Not Straight is the game that I and six others worked on during Global Gam Jam 2016, where I served as our Level Designer and Lead Game Designer. Pardon Me is a Point & Click Adventure game with elements of visual novels and escape rooms. I was responsible for created our nine puzzles and how each item interacts with the environment and other objects. We used a combination of 2D and 3D assets to create a game focused around the theme "Ritual" in the Unity Engine.
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